![]() ![]() Rise of Atriox I: Near the waterfall following the initial encounter at the Banished Camp at the beginning of the level.A New Bridge to Cross III: Near the teleport that takes the Spartan Warthog to the Henry Lamb Research OutpostĪ New Enemy Main article: A New Enemy.A New Bridge to Cross II: Near the crashed Pelican site.A New Bridge to Cross I: Near the panel that activates the light bridge.The Healing of Old Wounds III: Near the destroyed research outposts near the light bridge.The Healing of Old Wounds II: Near the ramp where the Warthog jumps off.The Healing of Old Wounds I: Between the First and Second Barricades.Flickering grass (Is alphablending issue?).Īnd in conclusion - glutches with dynamic shadows.Locations Halo Wars 2 Campaign The Signal Main article: The Signal Sometimes disappear, after load checkpoints predominantly, but returns later. Very intensive bloom (Terrain heat effect?). Sound work at the start, but dissapear when player entering in any building (In engine: Sound area changes from outdoor to indoor, sounds off and don't restore). ![]() Restart checkpoint and ocean view will be better yet. If get a boat, water shader become to visible. There are graphic and sounds issues, but now is little more interesting. On my hardware stable 30 fps at the any stages. Emulator doesn't crash even after many restarts, checkpoints work. Level can be completed without any problems. Well, playable state so quite to very well. There's more 'action' in gameplay, so it's a good stress test for emulation state. Using a 'little trick', I launched a second level - 01_Beach instead first. ![]()
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